

Easy installation via Unity Package Manager. It is possible with help from "test beacon" components added to the scene as a metadata and a various yieldable methods to help click on those beacons in the test. Its focus is that you should be able to code up a scene navigation test fast enough that you could do it while creating the scene without disrupting your creation flow. Not even a wrapper to Unity's own Test Framework, it is just an extension library and guidelines to help you write pure Unity Test Framework test cases. Unit Testing: ✓ X (Full Unit Testing in the associated Unity Test Framework see below)įull Framework: ✓ X (Links to Unity Test Tools & ML Agents to make larger test ecosystem) (Development in progress)ĬI Integration: ✓ (Development in progress)Ĭloud & Device Farm: ✓ (Development in progress)Įxternal Driver: ✓ X (Uses Appium in Cloud Device Farm test runs to interact with devices)
AUTOMATION GAME REVIEW FULL
See the full alpha announcement post here.Īutomation Testing: ✓ (Record & Playback w/ Customization of generated C# tests)
AUTOMATION GAME REVIEW ANDROID
The Automated QA package enables users to record and playback touch or drag interactions with the UI of a Unity Project and optionally use recordings to drive Unity Tests - in the editor, on a local iOS or Android device, or on an Android device managed by Unity in the cloud.
